The web page of Petko Dourmana

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WEB PROJECTS


SocioScan l 2003

The interaction between the thoughts, feelings, moods, and desires of the multitude of people that go into the virtual space of a Chat Room creates a kind of informational and emotional field. This field, on its part reflects back on the behaviour of the individual.
To find an efficient way to visualize this would contribute to a more complete understanding of the complex processes and interrelations both between the separate individuals and within the Chat Room society as a whole.

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Life, art, traveling, etc. l 2002
A series of streaming sessions.

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tower chat | 2000
Chat based, net art project with VRML animation. It is part of the idea for visualisation of information in the conversations and the interactions in Internet and more particularly in the chat channels.
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faceloading | 1998
Nobody wants to be anybody in the Internet,
but it is hard to load your real face.
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metabolizer | 1997
This is a virtual reality construction-type project in which an image of the author's body may be modeled by an artificial metabolism, like an interactive game where the players are able to model the body by injecting it with hormones, drugs, proteins, vitamins, and other substances. In the end all interventions are amassed.
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MULTIMEDIA INSTALLATIONS

out of recession l 2004

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dip l 2002
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turning on
l 2002
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versus l 2000

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INSTALLATIONS, PERFORMANCES

sterility
l 1997
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skin off... l 1996

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