WEB PROJECTS
SocioScan l 2003
The interaction between the thoughts, feelings, moods, and
desires of the multitude of people that go into the virtual
space of a Chat Room creates a kind of informational and
emotional field. This field, on its part reflects back on the
behaviour of the individual.
To find an efficient way to visualize this would contribute
to
a
more
complete understanding of the complex processes and interrelations both
between the separate individuals and within the Chat Room society as a
whole.
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Life, art, traveling, etc. l 2002
A series of streaming sessions.
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tower chat | 2000
Chat based, net art project with VRML animation. It is part of the idea
for visualisation of information in the conversations and the
interactions in Internet and more particularly in the chat channels.
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the site
faceloading | 1998
Nobody wants to be anybody in the Internet,
but it is hard to load your real face.
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metabolizer | 1997
This is a virtual reality construction-type project in which an image
of the author's body may be modeled by an artificial metabolism, like an
interactive game where the players are able to model the body by
injecting it with hormones, drugs, proteins, vitamins, and other
substances. In the end all interventions are amassed.
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MULTIMEDIA INSTALLATIONS
out of recession l 2004
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dip l 2002
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turning on l 2002
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versus l 2000
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INSTALLATIONS, PERFORMANCES
sterility l 1997
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more
skin off... l 1996
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more
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